Senior Technical Artist

Posted On: February 14th, 2017    Job Type: Part Time    Job Location:

Are you looking to rise above the typical madness of the video game industry? Are you looking for that stable and rewarding career in an amazing growth industry? Do you want to work with cool people, in a beautiful creative paradise? If so, the opportunity awaits you.

Sharecare, a developer of immersive 3D software, mobile games/sims and a revolutionary medical visualization product, is seeking an experienced, motivated, and knowledgeable, Senior Technical Artist to work closely with the Art Director, Artists, and programmers on art assets, shaders, tool development and assisting in the production of our studio’s innovative real time projects in a highly productive manner. The Senior Technical Artist will work closely with our team of talented CG Artists on the design, creation execution of real time assets, and to help increase the productivity and efficiency of our studio pipeline in our Sarasota, FL studio.

Sharecare is a stable and expanding global company, and industry leader in a sector just beginning to hit the mainstream. No prior science or healthcare industry experience needed, but an interest in the subject matter is important.

Steve Jobs said: “The biggest innovations of the 21st century are at the intersection of biology and technology.” We are a shop right on the corner of that intersection!

The ideal candidate:
• Provides direction and identifies bottlenecks to ensure ease of workflow for the efficient creation and execution of specific projects.
• Acts as an advocate for the artists. Providing the link between the art and programming department.
• Has a great handle on studio asset management, and technology (such as SVN).
• Will work on the edge of innovation in, real-time using Unity3D engine.
• Works seamlessly with the development team and our 3D art team members: builds and maintains aspects of the art pipeline, tools, implements key development procedures, and writes shaders for mobile development.
• Must stay immersed in the latest technology and techniques making recommendations and ensuring that designers have the tools and support necessary to best achieve our technical and artistic objectives
• Has 5-7 years experience with Unity3D or other gaming engines.
• Will be responsible for achieving overall technical art objectives.

• Will have at least 5-7 years of experience as a Technical Artist or Senior Technical Artist in video games or application development with a successful track record in developing and managing a project.
• Will exhibit a balance of technical knowledge, organization, a good eye for detail, and excellent problem-solving skills.
• Will have 2-3 years experience with animation tools, rigging and weighting.
• Will have 3-5 years recent Unity3D experience with demonstrable past success. Must be comfortable with bringing content into Unity, Unity’s production process, building tools for use in Unity, and writing shaders that work within Unity. Familiarity with newer Unity features is a plus.
• Will have 3-5 years experience writing scripts for Unity3D, with Mel Script and Python a plus.
• Have 5-7 years Maya production level experience.
• Will have experience operating in the space between the artists and developers not only what is best for both disciplines but best for the product as a whole.
• Will have a proven track record of workflow management as it relates to Art production. Experience with Microsoft Project a plus.
• Will have good communication skills, both verbal and written.
• Will be creative, passionate, a leader, and think outside of the box.
• Will have a desired interest to work in the medical industry is a must.

Desired Skills / Extras
• Has experience modeling work in earlier stages of a production, in the development of the architecture that links all of the areas together.
• Should be comfortable with using and/or developing techniques to keep pushing boundaries to create stunning results for our global list of clients and to develop custom tools to improve our artists’ workflow.
• Will help shape the future of mobile communications software with our unique company.
• Be able to juggle the various demands on time, focus on the task at hand and stay calm under pressure.
• Will have an aptitude and desire for learning new software.
• Will demonstrate reliability, professionalism and dedication.
• Will successfully manage multiple priorities, work under deadlines and have the capacity to approach problems effectively and creatively.
• Will have the ability to work with other team members to meet goals and deadlines,
• Will communicate, both verbally and in writing, ideas clearly and effectively.
• Basic understanding of anatomy a must!
• Will enjoy a competitive salary, excellent benefits, and a great quality of life in our state of the art studio, and the beautiful creative paradise of Sarasota, FL.

• Primary Job Duty: Technical Pipeline / Production / Animation / Asset Management
• Secondary Job Duties: Modeling (Objects) , Animation, Quality Assurance
• Other Job Duties: Visualizing, Mentoring, Schedule Creation, Pipeline Management
• Primary Software: Unity 3D, MAYA
• Secondary Software: Zbrush, Adobe Photoshop MS Office
• Other Software: Web / Internet, Adobe Photoshop

Physical Demands and work environment:
Physical demands
While performing the duties of this job, the employee is required to: walk, sit, use hands and fingers to handle or feel objects tools or controls; reach with hands and arms; balance, stoop; talk or hear.

Work environment:
While performing the duties of this job, the noise level in the work environment is usually moderate.

Other Duties:
Please note this job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee for this job. Duties, responsibilities and activities may change at any time with or without notice.
• Salary: DOE
• Required Work Auth: United States
• Start: Immediately
• Apply, send resume and portfolio to: email hidden; JavaScript is required

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