Senior Unity Developer – VR / AR / Experiential

Posted On: September 27th, 2017    Job Type: Part Time    Job Location: ,


For the San Francisco office location only, candidates should have at least 5 years of professional experience. Ability to work in teams with designers, junior to mid level developers and project managers. Proficient with Unity3D workflows and editor environment. Experience with C#, networking, mobile development. Online portfolio with video or playable projects that have been previously executed for review.


Candidate’s day to day tasks including software architecture and programming tasks to execute a variety of projects. Developing existing source code developed for projects into better wrappers. Working internally within Helios to improve and define cross-project best practices.

At Large

Mentoring junior developers — partnering with them on projects, observing/identifying their strengths, improving their approaches, code output and confidence so they can become project leaders themselves.
Participating in brainstorms to define new projects.
Identifying R&D Opportunities and new technologies and managing a balance between project / exploratory work.
Interacting with the developer community at-large via open-source code releases, landing speaking/presentation gigs and attending community meetings.

Experience in Unreal Engine 4+
Unity3D Networking / Web experience
Experience with Depth Cameras or alternative input devices
Creation of wrappers and APIs for Unity 3D
Computer vision
Data Visualization
Physical computing

401k + Compensation DOE
Medical, Dental, and Vision
U.S. Residents Only
Must be willing to physically reloacte to SF Bay Area


Helios Interactive is continually looking to expand our team. We are an Experience Design studio with offices in San Francisco, CA and Portland, OR. We create digital installations for large brands at tradeshows, events, and retail locations. We work with a variety of technologies including: large format touchscreens, augmented reality, depth cameras, physical computing, RFID / NFC, Android, iOS, and computer vision, using them to create cool, and compelling digital experiences for consumers.

Because working in the events space is fun. We execute projects all over the world, at events ranging from the Olympics and Super Bowl to the World’s Fair and more – and there is definitely an opportunity to hit the road and get to be a part of these activations. You won’t be tied to a tired, boring product that has an 18-month development cycle. Instead, you’ll be asked to create amazing interactive experiences with an average four to six weeks lead time, and then it will be on to the next.

Because you like working with a small team and seeing the impact of your work immediately. We’re a small crew that does big, highly visible work. You will be an important part of the development team, and will have the opportunity not only to contribute through development, but in the ideation and brainstorming processes as well. This is more than just an execution-oriented job – it’s one where you’ll get the chance to flex your creative muscles.

Because you have a passion for new technology. As an Experience Design studio, we have to stay on the bleeding edge of tech. We are constantly evaluating new interactive technology mediums, and have been engaged by a number of manufacturers to participate in beta programs and evaluation of new products. Because we encourage side projects. Helios will never attempt to own any code you have written outside of office hours and we encourage our employees to create on their own time. We encourage continuous learning, and provide staff development for conferences or education that our team is interested in.

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