UI and Generalist Programmer for a Fighting Game

Posted On: September 27th, 2017    Job Type: Part Time    Job Location:

Hi, we’re the Fantasy Strike team. Fantasy Strike is a fighting game by an ex-Street Fighter dev that’s a lot easier to get into and learn than other games in the genre, so that we can bring the joys of fighting games to a wider audience.


Our team works remotely from all over the world. Working from home and setting your own hours offers a ton of flexibility, but it also requires that our team members to be disciplined self-starters.


This is a full-time position. (The job posting on this site seems to categorize everything as “part-time”?)
We’re an indie company, so set your salary expectations (and your passion!) accordingly.


We’re looking for a generalist programmer who has experience with the Unity game engine. You’ll work on implementing great user interfaces in our menus, so familiarity with that sort of thing in Unity is a big plus. UI is the main focus, but you’ll also work on several aspects of our game so it’s more about being adaptable and able to take on new challenges quickly and show results than a particular required expertise.


–Experienced in the craft of software engineering.
–Versatile. Able to work on several different aspects of a Unity game.
–Prolific. We expect code checked in every day. Improve the game every day.
–A strong communicator. You can explain your ideas and requirements easily in writing through online chat. You work hard to resolve conflicts and build relationships in the team.


–Implement user interface screens, given specs and mockups from our team.
–Implement back-end functionality and even new game modes that relate to those interface screens.
–Do who-knows-what else as long as it pushes our project forward.

When replying please include a resume and cover letter. In the cover letter, tell us why you want to want to work at Sirlin Games / Fantasy Strike, and which game(s) you’re playing now.

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