Senior Developer – Rendering

Posted On: May 16th, 2019    Job Type: Part Time    Job Location:

We are looking for a full time remote dev responsible for creating features for virtual sensors based on Unity engine. Your responsibilities will be to implement new features in our core system by transforming design ideas, concepts, and requirements to extremely performant code. The delivery of customer related projects by using our system and setting up the final simulation product will also be in your responsibilities. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.

Translating design specifications into functional features
Communication with other team members to creating effective pipeline and integratration with media assets
Designing, building, and maintaining efficient, reusable, and reliable code
Ensuring the best possible performance, quality, and responsiveness of applications
Identifying bottlenecks and bugs, and devise solutions to mitigate these problems

Excellent knowledge of Unity engine, including experience with scripting, textures, materials and shaders, 3D math, and performance optimizations.
Experience with compute and geometry shaders is a plus
Experience with CUDA is a plus
Experience with debugging tools, and the usage of the Unity Profiler

Prior experience with a well-known mobile title or AAA titles are a significant asset
Ability to constantly learn and stay in touch with evolving 3D standards and development technologies
Strong understanding of object-oriented programming
Familiarity with current design and architectural patterns
Knack for writing clean, readable, and easily maintainable code
Proficient knowledge of code versioning tools, such as Git and PlasticSCM

What we offer:
Job location is in Cyberspace
Communication with the all team members is done through online tools
Salary will be paid once a month with a wire transfer
Job capacity: Full time – Monday – Friday (8 hours daily)

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