Senior Technical Artist

Posted On: May 16th, 2019    Job Type: Part Time    Job Location:

No applications will be evaluated without applying through the following link: https://hire.withgoogle.com/public/jobs/kazendicom/view/P_AAAAABlAAAnIuWIevVXXrL

In this role we are looking for a jack-of-all-trades. Someone who is creative that has a passion for design and technical artistry. We need someone with at least 3 years experience “making stuff look good” in Unity. In detail, you have conceived, designed, and implemented 2D and 3D User Interfaces (ideally in Unity & Web/App) with accompanying transition/button animations.

You not only understand how to create kick-ass animations for high-end machines but can also design for low-power devices (e.g. HoloLens). Great plus if you have experience working with Microsoft HoloLens and/or VR. We may be willing to compromise if you have demonstrated experience designing compelling UX for 3D applications.

Responsibilities:

You are our go-to expert to make stuff look good inside HoloMeeting
You have the best experience for the user in mind and drive self responsibly the UX
After conceiving a UX flow, you can self responsibly implement all design aspects (e.g. animations, shaders, etc.)
You make sure that your work runs well on all platforms supported by HoloMeeting

Requirements:

3+ years UI and UX experience in a professional team
3+ years Unity experience in a professional team (specifically, Unity UI and Unity Animations)
Expert at industry standard design tools (e.g. Maya, Figma, etc.)
Technical understanding of the Unity frame work and game dev pipeline
Git experience
Professional level English

Preferred:
2D UI/UX (e.g. iOS/Android/Web)
Low poly design
Shaderforge
C++

Email:
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Link:
https://www.holomeeting.io/jobs